What are PUBG Mobile scrims?
The practice format competitive squads actually play — and everything that separates it from a public match.
A scrim is a practice match between organised PUBG Mobile teams, played in a private custom room rather than public matchmaking. Teams register for a slot in advance, receive a room ID and password shortly before the match, and play under tournament point rules, so results are comparable from one match to the next.
The word is short for scrimmage, borrowed from traditional sport. In esports it means the same thing it means in football: a full-strength practice game against a real opponent, under real conditions, that does not count towards a title. Every competitive PUBG Mobile roster you have watched in a tournament reached that stage by playing scrims several nights a week.
Scrims, public matches and tournaments
The three formats look similar from inside the game and behave nothing alike. A public match puts you in a lobby of strangers with no fixed skill floor. A tournament is a scheduled competition with prizes, qualification and a standings table that decides something. A scrim sits between them: full competitive conditions, no stakes.
| Public match | Scrim | Tournament | |
|---|---|---|---|
| Lobby | Matchmade | Private custom room | Private custom room |
| Opponents | Random players | Organised teams | Qualified teams |
| Entry | Instant | Slot registered in advance | Qualification or invite |
| Scoring | Rank points | Tournament points | Tournament points |
| Stakes | Personal rank | None — practice | Placement and prizes |
That middle column is why scrims exist. A team cannot practise late-game rotations against opponents who drop in random places and fight without a plan. Scrims give a squad twenty-four other teams that all want the same compounds, the same vehicles and the same final circles — which is exactly the pressure a tournament will apply.
How a scrim lobby is organised
A standard PUBG Mobile scrim lobby holds 25 squads of four, for 100 players in a single custom room. Each squad occupies one numbered slot, and the slot number is what the room host uses to check that everyone who should be in the lobby is in it, and nobody else. Larger events run several lobbies in parallel and split teams between them.
The organiser creates the room in game, then distributes the room ID and password to registered teams only, usually minutes before the start time. Releasing those details early is how a scrim gets crashed by uninvited players, so most organisers hold them back deliberately. On BattleScrims the room details are hidden until a reveal time the admin sets, then delivered to each registered team.
What a scrim night usually looks like
- Registration opens — teams claim slots, first come first served, until the lobby is full.
- Room details go out — the ID and password reach registered teams shortly before start.
- Slot check — everyone joins, the host confirms each slot is filled by the team that booked it.
- Matches run back to back — commonly three to five maps in one session.
- Results are recorded — placement and kills per team, per match, aggregated into a standings table.
Formats you will meet
Almost all competitive PUBG Mobile is played as four-player squads in third-person perspective, on the classic 8×8 km maps — Erangel and Miramar most often, with Sanhok and Vikendi appearing in rotation. A scrim session normally runs several matches across different maps rather than one match on one map, because a single game is mostly circle luck and tells a team very little.
Two broad styles exist. Practice scrims are open lobbies where anyone can take a slot, and the point is repetition against real opposition. Closed or tier scrims are invite-only lobbies of teams at a similar level, and the point is a realistic read on where you stand. New teams should start with the former and earn their way into the latter.
How scrim results are scored
Scrims use the standard PUBG Esports points table: the winning team scores 10 placement points, second scores 6, third 5, fourth 4, fifth 3, sixth 2, and seventh and eighth 1 each. Ninth place and below score nothing for placement. Every elimination adds 1 point on top, so a team can finish fifth with eight kills and beat a team that won with two.
Totals accumulate across the matches in a session, and the aggregated table is the actual result of the night. When two teams finish level, the tie is usually broken on total kills first and best single placement second. The full table, the tie-breakers and the worked example are on the scrim rules and point system page.
What you need before you can play
A scrim needs a team, not four individuals. Practically, that means a roster of at least four players who can all be online at the same time, a way for the organiser to reach you when room details go out — almost always Discord — and an in-game account in good standing. Most organisers also want your PUBG Mobile UID on file, because a slot is booked by a named team and a lobby full of unidentifiable accounts cannot be policed.
A microphone matters more than mechanical skill at the start. Scrims are won on rotation calls and information, and a squad that cannot talk to each other will lose to a slower one that can. If you do not have four players yet, the recruiting board lists teams with open slots by role.
Scrim terms, in plain words
- Room ID and password — the credentials that let you into the private custom lobby.
- Slot — your team's numbered place in the lobby, booked at registration.
- Slot list — the published mapping of slot numbers to teams, used for the pre-match check.
- IGL — in-game leader; the player who calls rotations and makes the final decision in a fight.
- Entry fragger — the assaulter who takes first contact when the squad pushes.
- Rotation — the move from your current position into the next safe zone.
- WWCD — "Winner Winner Chicken Dinner", a match win.
- No-show — a registered team that never joins the room, leaving a dead slot.
- Sub — a substitute on the roster who can replace a starter.
Where to find PUBG Mobile scrims
Scrims are organised almost entirely through Discord communities, which is why finding your first one is harder than playing it. Registration usually happens in a channel or on a small platform, room details arrive by direct message, and results are posted afterwards. BattleScrims does all of that in one place: the schedule is public, slot registration is handled for you, room codes are delivered on Discord, and standings are published after each session. How it works walks through the whole journey from sign-in to results.
Play a scrim this week
The schedule is public — no account needed to read it. You only sign in when you want to take a slot.