BattleScrims

Scrim rules and point system

How points are awarded, how ties are broken, who is eligible, and what gets a team removed.

BattleScrims scores on the standard PUBG Esports point system: 10 points for first place, 6 for second, 5 for third, 4 for fourth, 3 for fifth, 2 for sixth, and 1 each for seventh and eighth, plus 1 point for every elimination. Ninth place and below earn no placement points. Totals accumulate across the matches in a session, and the aggregate table is the result.

Placement points

PlacementPointsPlacementPoints
1st (WWCD)106th2
2nd67th1
3rd58th1
4th49th and below0
5th3Each elimination1

This is the same table used across official PUBG Mobile competition, and it is deliberately weighted so that surviving and fighting both pay. A team that farms kills and dies in the top ten will lose over a session to a team that places consistently; a team that only survives will lose to one that does both.

A worked example

Say your squad plays three matches. You win the first with 8 kills: 10 + 8 = 18 points. You finish fifth in the second with 4 kills: 3 + 4 = 7 points. You are wiped in twelfth in the third with 2 kills: 0 + 2 = 2 points. Your session total is 27 points from 14 kills, with a best placement of first.

Tie-breakers

When two teams finish a session on the same points, the tie is broken in this order:

  1. Total points — placement points plus kills across every match.
  2. Total kills — the more aggressive record wins the tie.
  3. Best single placement — the team with the higher finish in any one match.

How results are recorded

An admin enters each team's placement and kill count per match, and the standings table is recalculated from those rows — nothing is typed in by hand at the table level. That means a correction to one match result flows through to the session total automatically. Standings pages are public, so every team can check the arithmetic against what they saw in the lobby.

Who can register

A slot is booked by a team, not by individuals, and the checks run at the moment you register:

Slots are assigned automatically in registration order and fill one lobby before opening the next. If you cannot make it, withdraw — the slot returns to the pool immediately and someone else can use it.

Room and lobby conduct

A registered team that never joins is recorded as a no-show. A dead slot costs the lobby a real opponent, and repeated no-shows are a reason to lose access.

Prohibited

Enforcement

Admins can ban a player or a whole team, with the reason recorded. A banned player cannot register or be added to a roster; a banned team cannot take a slot. Because every UID and in-game name a player has ever claimed is kept on record, a new account submitting a previously banned identity is flagged rather than quietly admitted.

Decisions on results, no-shows and bans are made by admins and are final for the session in question. If you believe a call is wrong, raise it on the Discord server with the match and your team tag — bring evidence, and it will be looked at. These rules change as the platform grows; the version on this page is the one in force.

Play a scrim this week

The schedule is public — no account needed to read it. You only sign in when you want to take a slot.