Scrim rules and point system
How points are awarded, how ties are broken, who is eligible, and what gets a team removed.
BattleScrims scores on the standard PUBG Esports point system: 10 points for first place, 6 for second, 5 for third, 4 for fourth, 3 for fifth, 2 for sixth, and 1 each for seventh and eighth, plus 1 point for every elimination. Ninth place and below earn no placement points. Totals accumulate across the matches in a session, and the aggregate table is the result.
Placement points
| Placement | Points | Placement | Points |
|---|---|---|---|
| 1st (WWCD) | 10 | 6th | 2 |
| 2nd | 6 | 7th | 1 |
| 3rd | 5 | 8th | 1 |
| 4th | 4 | 9th and below | 0 |
| 5th | 3 | Each elimination | 1 |
This is the same table used across official PUBG Mobile competition, and it is deliberately weighted so that surviving and fighting both pay. A team that farms kills and dies in the top ten will lose over a session to a team that places consistently; a team that only survives will lose to one that does both.
A worked example
Say your squad plays three matches. You win the first with 8 kills: 10 + 8 = 18 points. You finish fifth in the second with 4 kills: 3 + 4 = 7 points. You are wiped in twelfth in the third with 2 kills: 0 + 2 = 2 points. Your session total is 27 points from 14 kills, with a best placement of first.
Tie-breakers
When two teams finish a session on the same points, the tie is broken in this order:
- Total points — placement points plus kills across every match.
- Total kills — the more aggressive record wins the tie.
- Best single placement — the team with the higher finish in any one match.
How results are recorded
An admin enters each team's placement and kill count per match, and the standings table is recalculated from those rows — nothing is typed in by hand at the table level. That means a correction to one match result flows through to the session total automatically. Standings pages are public, so every team can check the arithmetic against what they saw in the lobby.
Who can register
A slot is booked by a team, not by individuals, and the checks run at the moment you register:
- The scrim is open. Registration closes when the scrim starts. A scrim that has gone live cannot be joined.
- Your roster is complete. The team needs its full set of starters — four, unless the admin has set a lower minimum for that scrim.
- Starters are verified. Every starter must have a confirmed PUBG Mobile UID. Admins can waive this for internal or test scrims.
- One slot per team. A team cannot hold two slots in the same scrim, and slots are not transferable.
- No active bans. A banned player or a banned team cannot register.
Slots are assigned automatically in registration order and fill one lobby before opening the next. If you cannot make it, withdraw — the slot returns to the pool immediately and someone else can use it.
Room and lobby conduct
- Be in the room before the start time. Room details go out ahead of the match; late arrivals hold up 96 other players.
- Take the slot you were assigned. Sitting in another team's slot is the single most common cause of a delayed start.
- Never share room details. The ID and password are for your registered players only. Passing them on is what gets a lobby crashed, and it is treated as a serious offence.
- Play the full match. Leaving early distorts the placement table for every other team in the lobby.
- Keep it civil. Harassment, slurs and targeted abuse in any channel are grounds for removal.
A registered team that never joins is recorded as a no-show. A dead slot costs the lobby a real opponent, and repeated no-shows are a reason to lose access.
Prohibited
- Cheats and third-party modification — aim assistance, ESP, recoil scripts, modified clients, or any tool that alters the game.
- Emulator play in mobile lobbies — unless the scrim explicitly says otherwise.
- Account sharing and ringers — every player must play on their own verified account. Playing under someone else's UID is falsification, not a technicality.
- Teaming — cooperating with another squad in the lobby, including deliberately avoiding a fight by arrangement.
- Result manipulation — throwing a match, or arranging placements between teams.
- Ban evasion — returning on a new Discord account after a ban.
Enforcement
Admins can ban a player or a whole team, with the reason recorded. A banned player cannot register or be added to a roster; a banned team cannot take a slot. Because every UID and in-game name a player has ever claimed is kept on record, a new account submitting a previously banned identity is flagged rather than quietly admitted.
Decisions on results, no-shows and bans are made by admins and are final for the session in question. If you believe a call is wrong, raise it on the Discord server with the match and your team tag — bring evidence, and it will be looked at. These rules change as the platform grows; the version on this page is the one in force.
Play a scrim this week
The schedule is public — no account needed to read it. You only sign in when you want to take a slot.